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Motion Control applied to entertainment and previz (AKA small budgets).

  • Writer: primalmotion studio
    primalmotion studio
  • Jan 1, 2003
  • 1 min read

In 2003 we worked with STT Motion capture system to develop a new product to visualize motion 3D character animation in real-time. We produced motion capture sessions and developed a new skeleton based animation engine (DirectX).

Co-developed with Mateo Davy in ba-aba software. In 2012, I investigated and developed a proof-of-concept to integrate Ipisoft into Softimage XSI, in collaboration with La Huella FX Post house.




In 2012, I investigated and developed a proof-of-concept to integrate Ipisoft into Softimage XSI, in collaboration with La Huella FX Post house.


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Update 2013: real-time motion capture system for low budgets (e.g.: pre-visualization, interactives, exhibitions...) have improved nowadays with Kinect, PrimeSense... (Kinect SDK, OpenNI...), also with other companies trying to project in real-time textures from the real body.
Update 2013: real-time motion capture system for low budgets (e.g.: pre-visualization, interactives, exhibitions...) have improved nowadays with Kinect, PrimeSense... (Kinect SDK, OpenNI...), also with other companies trying to project in real-time textures from the real body.

 
 
 

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