Motion Control applied to entertainment and previz (AKA small budgets).
- primalmotion studio
- Jan 1, 2003
- 1 min read
In 2003 we worked with STT Motion capture system to develop a new product to visualize motion 3D character animation in real-time. We produced motion capture sessions and developed a new skeleton based animation engine (DirectX).
Co-developed with Mateo Davy in ba-aba software. In 2012, I investigated and developed a proof-of-concept to integrate Ipisoft into Softimage XSI, in collaboration with La Huella FX Post house.
In 2012, I investigated and developed a proof-of-concept to integrate Ipisoft into Softimage XSI, in collaboration with La Huella FX Post house.


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