Developing an Online Game and a cycling training product (or it was the other way around?)
- primalmotion studio
- Jan 1, 2009
- 1 min read
This Online Social Sport Game allows you to replay indoor your outdoor sessions, or your friend's indoor or outdoor sessions... compete virtually (but physically) against your friends (or yourself)... and in general any other combination (real/virtual/indoor/outdoor/single/multi-player) you can think of.
I’d like to use this post to comment about one of the definitions I like most about “What is a game? The game is not the experience; the experience rises out of a game.” (I read that from Jesse Schell).
Technically this is the game mechanic we developed,
but this is the game experience that comes from it :)
The core solution:
Read GPS data, from real or virtual session generations.
A physical mechanic system mounted underneath your indoor bicycle brakes the wheel using the data received from the Game. The PC Game communicates through ANT+ protocol with the cycling gadgets.
An Online Multiplayer network system (3-Tier): lobby rooms, session managers, game servers and connection to a social network Backend.
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